STILLWATER / FIELD GUIDE
HUSH Overture Plaza Map: Landmarks and Navigation
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Use the Plaza Map in HUSH Zombie Extraction to locate your squad, find key buildings, and choose a route that fits your supplies and exit requirements.

Your blue dot marks your position; colored dots mark squadmates. Click an exit to ping it, or click another map location to set a shared waypoint. From north to south, the central buildings run U2 → U1 → North Wing. Acoustics Annex is west, east of Vesper Lane around B4–B5; Founders' Hall is east, near Stage Door. Check the current HOTSPOT before moving: it offers more loot and more infected.
Read the Plaza Map and Share a Destination
Find your blue dot on PLAZA MAP, then compare it with your squadmates' colored dots.
- Press T to toggle Tasks and L to toggle Labels while the map is open.
- Choose a destination. For extraction, read the exit's listed requirements first.
- Click an exit to ping it for your squad. For another destination, click an empty map location to place a squad-visible waypoint; click again to clear it.
- Press M to close the map, then follow the waypoint indicator.
Use an exit ping when the squad is leaving, or a custom waypoint when regrouping at a building.
Orient Around U1, U2 and North Wing
Use U2 → U1 → North Wing as a north-to-south reference. When regrouping, name the exact building before placing your waypoint so everyone heads to the same destination. North Yard provides a separate reference for the northern part of Plaza.
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U2
- Map location
- North of U1. (Overture Plaza.)
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U1
- Map location
- South of U2 and north of North Wing. (Overture Plaza.)
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North Wing
- Map location
- South of U1. (Overture Plaza.)
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North Yard
- Map location
- Northern part of Overture Plaza.
Find Acoustics Annex and Founders' Hall
Acoustics Annex
Head to western Plaza, just east of Vesper Lane, around B4–B5. For a Coda Reel search, bring a Staff Card to access the inner bookcase room and check its Safe. Follow the Coda Reel guide for the door interaction, container choice, and storage preparation before playback.
Founders' Hall
Look on the eastern side of Plaza near Stage Door. The Conductor encounter takes place in the hall's stage area. Inside, the black Coda reel player sits in a yellow guard frame beside the long stage platform. Use the Conductor guide for the encounter phases and playback timing.
If you are heading for the nearby exit, follow the hall's exterior wall to the STAGE DOOR sign, EXIT signage, and ground exit marker. Stage Door extraction requires a Vault card.
Choose Between Hotspots and Your Exit
Red place names identify landmarks with more loot inside. The current HOTSPOT entry identifies an area with both more loot and more infected. The Market, Service Garage, and Field Services Depot are possible hotspot locations; use the location named on your current map.
- Search the hotspot when you need supplies and can support another fight. Weigh the extra loot against your ammunition, medical supplies, and remaining carrying space.
- Route around it when preserving your haul matters more. Low ammunition, depleted medical supplies, or a full inventory favor moving toward a usable exit.
- Choose your exit before committing to a detour. Garage Ramp is always open, making it a useful fallback when you lack another exit's required items. Lake Tunnel accepts backpacks with a capacity of no more than 9 slots; emptying a larger backpack does not meet that restriction.
Compare the requirements for all seven Plaza exits, then ping the exit that matches your loadout.