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STILLWATER / FIELD GUIDE

HUSH Overture Plaza Extraction: Exit Requirements and Stage Door

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Choose a Plaza exit that fits your backpack, supplies, Cash and keycards before committing to the trip. Use the seven-exit comparison below, then follow the exterior signs near Founders' Hall to find Stage Door.

Plaza Map with all seven extraction points and their requirements.
AT A GLANCE

Garage Ramp is always open. Air Pad requires lighting a Flare on the pad; Freight Locomotive requires a Car battery and Fuel can; Harbor Road Barrier requires a Military keycard; Lake Tunnel allows backpacks with a capacity of no more than 9 slots; Marina Skiff requires paying the smuggler 4,500 Cash; and Stage Door requires a Vault card. Find Stage Door beside Founders' Hall in eastern Plaza.

7 objects

Overture Plaza exits and their equipment, supply, card and payment requirements.

Air Pad

Requirement
Light a Flare on the pad. (Overture Plaza.)
Maximum backpack capacity
—
Required payment
—
More details
Map
Overture Plaza
Requires lighting on the pad
Flare (Overture Plaza; Air Pad.)

Freight Locomotive

Requirement
Car battery and Fuel can. (Overture Plaza.)
Maximum backpack capacity
—
Required payment
—
More details
Map
Overture Plaza
Requires
Car battery (Overture Plaza; together with a Fuel can.)
Requires
Fuel can (Overture Plaza; together with a Car battery.)

Garage Ramp

Requirement
Always open (Overture Plaza.)
Maximum backpack capacity
—
Required payment
—
More details
Map
Overture Plaza

Harbor Road Barrier

Requirement
Military keycard (Overture Plaza.)
Maximum backpack capacity
—
Required payment
—
More details
Map
Overture Plaza
Requires
Military Keycard (Overture Plaza; Harbor Road Barrier.)

Lake Tunnel

Requirement
No backpacks larger than 9 slots. (Overture Plaza.)
Maximum backpack capacity
9 slots (Lake Tunnel extraction in Overture Plaza; backpack size, not occupied slots.)
Required payment
—
More details
Map
Overture Plaza

Marina Skiff

Requirement
Pay the smuggler $4,500. (Overture Plaza.)
Maximum backpack capacity
—
Required payment
4500 Cash (Marina Skiff in Overture Plaza.)
More details
Map
Overture Plaza

Stage Door

Requirement
Vault card (Overture Plaza.)
Maximum backpack capacity
—
Required payment
—
More details
Map
Overture Plaza
Location
Eastern Overture Plaza, near Founders' Hall.
Entrance landmarks
Follow the hall's exterior wall to the STAGE DOOR sign, EXIT signage and ground exit marker. (Stage Door entrance.)
Requires
Vault card (Overture Plaza; Stage Door.)

Compare the Seven Plaza Exits

Garage Ramp is the simplest option to prepare for because it is always open. Keep it as a fallback when your equipment does not meet another exit's requirements.

For Air Pad, carrying a Flare is part of the preparation: light it on the pad to meet the exit condition. For the card exits, match the card to the destination—Military keycard for Harbor Road Barrier and Vault card for Stage Door. See key and keycard purchase requirements when planning your gear.

  • Air Pad

    Requirement
    Light a Flare on the pad. (Overture Plaza.)
  • Freight Locomotive

    Requirement
    Car battery and Fuel can. (Overture Plaza.)
  • Garage Ramp

    Requirement
    Always open (Overture Plaza.)
  • Harbor Road Barrier

    Requirement
    Military keycard (Overture Plaza.)
  • Lake Tunnel

    Requirement
    No backpacks larger than 9 slots. (Overture Plaza.)
    Maximum backpack capacity
    9 slots (Lake Tunnel extraction in Overture Plaza; backpack size, not occupied slots.)
  • Marina Skiff

    Requirement
    Pay the smuggler $4,500. (Overture Plaza.)
    Required payment
    4500 Cash (Marina Skiff in Overture Plaza.)
  • Stage Door

    Location
    Eastern Overture Plaza, near Founders' Hall.
    Requirement
    Vault card (Overture Plaza.)
    Entrance landmarks
    Follow the hall's exterior wall to the STAGE DOOR sign, EXIT signage and ground exit marker. (Stage Door entrance.)
Plaza Map with all seven extraction points and their requirements.

Match Your Backpack, Cash and Supplies

Lake Tunnel: check backpack capacity

Lake Tunnel accepts backpacks with a capacity of 9 slots or fewer. Emptying a larger backpack does not satisfy this restriction: a bag with more than nine slots is still too large even when it contains little loot.

Choose Lake Tunnel when your backpack already fits the limit. If you upgrade to a larger bag during the raid, change your exit plan. For help rearranging carried items, use the inventory management guide.

Marina Skiff: budget for the payment

Marina Skiff requires paying the smuggler 4,500 Cash. Consider it when you can cover that fee, and account for the extraction cost before spending Cash elsewhere.

Freight Locomotive: prepare both supplies

Freight Locomotive requires a Car battery and Fuel can. Reserve inventory space for both if you plan to use the train. Having only one leaves the supply requirement incomplete, so choose another eligible exit if you cannot obtain the other item before leaving.

Find Stage Door by Founders' Hall

Prepare a Vault card for Stage Door, then use the hall's exterior landmarks to identify the entrance:

  1. Locate Founders' Hall on the eastern side of PLAZA MAP.
  2. Head toward the hall and follow its exterior wall.
  3. Look for the STAGE DOOR sign beside the door, nearby EXIT signage and the ground exit marker. The Stage Door marker lists the Vault card requirement.

The Conductor encounter takes place inside Founders' Hall's stage area. If that encounter is also part of your route, follow the Conductor and Coda guide for its combat and playback steps.

Stage Door beside the hall's exterior wall, with EXIT signage and a Vault card marker.

Mark an Exit Before Extending Your Route

  1. Open PLAZA MAP and find your blue position dot.
  2. Compare the marked exits with your current equipment and choose one whose requirements you can meet.
  3. Click the exit to ping it for your squad. For a separate meeting point, click another map location to set a squad-visible waypoint; click it again to clear it.
  4. Check the remaining raid time before adding another looting stop. Leave time to reach your chosen exit, and reconsider the destination if your backpack or available supplies change.

Use the Plaza navigation guide to work out the route between landmarks.

If you are pursuing Scrapper's Harbor Road task, plan for Harbor Road Barrier in Plaza and bring its Military keycard. The objective requires one extraction through that specific exit. See the task guide for task access and tracking.