Updates and events for HUSH Zombie Extraction, listed by date with the latest first.
Event
Crimson Night Pack
A limited-time Halloween cosmetic pack is available in the HUSH store, limited to one per account.
Starts
Ends
Available for a limited time; gone on November 1.
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Shop changes
Adds the Crimson Night Pack to the HUSH store for Halloween, limited to one pack per account.
The pack's cosmetics will never drop from crates.
Event0.8.6
TALLY & TRADING
Update 0.8.6 introduces permanent kill-tracking TALLY finishes and player trading, alongside combat adjustments and fixes.
Starts
Ends
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New content
Opened or scanned finishes have a 10% chance to be TALLY finishes, which permanently count infected kills in real raids. Counts are visible to squadmates, never reset, and remain on the item after trading.
The Market's new TRADE tab lets lobby players exchange items, cases, finishes, and cash. Both players review and confirm offers before anything transfers.
Every finish opened or scanned has a 10% chance to be a TALLY finish. It tracks infected killed in real raids, displays the count to squadmates and permanently retains that count on the individual copy, including after trades.
Adds a TRADE tab in the Market for trading.
Balance & rules
Pump shotguns deal much higher close-range damage and knock infected back.
The Marksman aims with a laser beam; breaking line of sight cancels the shot.
Fixes
Touch, mobile, and other bug fixes.
Event
SHOW US YOUR BEST HUSH MOMENTS!
Submit gameplay clips for possible inclusion in the video on HUSH's Roblox game page.
View details (1)
Events
Open a Discord ticket and upload an edited or uncut gameplay clip at a minimum of 1080p. Suggested moments include extractions, close calls, boss fights and fails; selected clips will appear in the game-page video.
Event
Blackmarket
The Blackmarket enables cross-server loot sales and purchases using in-game Cash after three completed raids.
An October 12 follow-up announces the Blackmarket for today.
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New content
List loot and buy from other survivors across servers using in-game Cash. The Blackmarket unlocks after 3 finished raids.
Update
BIG NEWS: HUSH IS COMING
HUSH announces public release with Stillwater and The Hollow, plus gradual early access through a waitlist.
Release announced for October 10, 2026 at 01:00, with no timezone specified. Gradual early access precedes release. A subsequent October 9 announcement says the game is public.
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New content
Two launch maps: Stillwater, a quarantined town in Wabash County, and The Hollow, a four-level limestone mine and cold store beneath the quarry with new infected and two new bosses.
Other changes
Players can join the early-access waitlist by reacting in the designated Discord channel; access will expand gradually before release.
Update0.8.0
HUSH 0.8.0
Adds AB-5 and LM-5 firearms, legendary knives, refreshed weapon models, shotgun penetration and disconnect protection.
Phone support unlocks later.
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New content
Adds the Epic AB-5 Bullpup: 5.56 ammunition, built-in optic, 30-round magazine, automatic or single fire, found in military crates. Adds the Legendary LM-5 Light MG with a 100-round belt, loud firing and a long reload, exclusive to Kestrel Field. Both have golden versions.
Updates every gun model except SG-12, plus suppressor, compensator, red dot, 4x scope, light, laser, grip and flare-gun models. Tactical stocks and extended magazines replace the corresponding physical weapon parts.
Renames Combat Knife to Bayonet, adds Legendary Flip Knife, Curved Knife and Tactical Folder, and updates the Dagger model. All five knives have golden versions appearing half as often as golden guns.
Balance & rules
M87 pellets penetrate up to 3 infected in a line and SG-12 pellets up to 2. Close shotgun blasts stagger surviving targets.
Shop changes
Adds Bayonet Bundle and Bullpup Bundle under KITS. Their gear can be lost in raids like other equipment.
Features & improvements
Leaving or disconnecting from a raid counts as death for insurance: insured items left in the raid at its end return by mail.
Connection Guard preserves brought-in equipment after a calm disconnect when the player is not downed, infected or extracting, has taken no hit for 20 seconds and has no nearby chaser. Only items found during that raid are lost. Limited to 2 uses per 24 hours, with a one-time explanatory menu card.
Phone support, unlocking later, adapts every menu and the raid HUD to phone screens; adds stick-size, fixed/floating movement-stick and control-opacity settings; two-finger twist or arrow-button camera rotation; a touch UNLOAD button; and prevents aiming from pressing adjacent stick buttons.
Update0.8.1
HUSH 0.8.1
Reworked phone inventory controls, added team letters and restart notices, expanded the infected collection, and fixed weapons, contracts, raid reports and mobile issues.
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Features & improvements
Phone inventory items follow the fingertip when held. Release over free space to place them, or elsewhere to park them with Cancel, Rotate and item actions. Players can scroll storage while an item is parked and touch it to resume dragging; edge auto-scrolling is removed.
MAIL now includes HUSH team letters covering changelogs, known bugs and news. Update restarts display a SERVER RESTART countdown card in the lobby.
The player's survivor gains a pulsing red outline while bleeding and an orange outline with a broken bone.
PLAY lists Overture Plaza and an unnamed second map as Coming soon.
Debriefs display contract progress and hand-in reminders. Contracts are handed in at the trader.
New content
The INFECTED collection lists every infected type, including bosses from The Hollow and Kestrel Field. Unencountered types appear as black silhouettes.
Kestrel Field's Field HQ now has 19 loot containers instead of 11, including containers in the radio room, records room, lobby and kitchen.
Fixes
Long guns are centered on the back again. Restored the revolver cylinder, distinct P17 and M1911 appearances, correct bayonet orientation, attachment positioning, SG-12 suppressor placement, and proper tactical stock and extended magazine models.
Restored the hunting rifle's 4x scope and individual-round reload audio. Corrected crowbar and baton textures to plain red and dark blue.
Boss kills count for the whole squad, fixing HALE'S MARK and other boss contracts.
Fixed long raid reports showing zero kills and no experience despite many kills.
Fixed low-health heartbeat and boss flare sounds persisting until extraction or death.
Increased the wait for avatar and infected models before fallback to address old realistic models appearing. Raised the sunken lobby pumpkin above ground.
On phones, the top tab bar starts at PLAY and the Roblox voice chat button is reachable. Fixed clipped long descriptions and Connection Guard cards on small screens.
Loading screens block taps, preventing an intro-skipping tap from also pressing DEPLOY.
Balance & rules
The Major drops more loot, including armor, attachments and valuables alongside story items. Police Armory Key, Military Keycard and Ops Card each support three uses instead of one.
Shop changes
The Bayonet Bundle becomes the GOLDEN CURVED KNIFE PACK, containing a gold-plated Curved Knife, Recon rig, helmet, 2 medkits, 4 antivirals and 2 painkillers. Preview tiles display rarity.
Update
HARDER MODES PAY MORE
Difficulty-based loot changes, repeatable contracts, expanded hideout progression, hot buildings and raid conditions.
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Balance & rules
Normal offers no gold or legendary gear, with epic gear rare. Hard and Nightmare offer higher rewards; Nightmare doubles golden weapon odds and allows bosses to drop one.
New content
Each trader offers three repeatable contracts from trader level 2 through a new CONTRACTS tab. Every extraction grants mission points; trader level 5 unlocks Partner.
All hideout modules support level 4. Added workbench dismantling; radio level 4 identifies the boss in Hard and Nightmare raids.
Each raid has one hot building with better loot and more infected, identified only by radio level 3.
Added raid conditions: Blackout, Outbreak, Looter Raid, Loud Night and Supply Surplus.
Added Halloween lobby decorations and two menu tips.
Features & improvements
Hair, hats and accessories remain visible under helmets, with a setting to hide them.
Other changes
Play with the Developer only counts during a raid.
Update
KESTREL FIELD MAP OPEN
Announces that the Kestrel Field map is open.
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New content
Opens the Kestrel Field map.
Update0.7.0
HUSH 0.7.0
Adds gear insurance, hearing damage and protective headsets, pocket-based chest rigs, golden firearms and expanded store options.
The beta is over and the Beta Tester badge is no longer awarded. PvPvE mode is teased as coming soon.
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New content
Adds Cash-funded pre-raid gear insurance through PLAY or an item's right-click menu. Policies last 3 raids, with premiums based on item value and risk class. After death, insured gear left unclaimed returns by mail; surviving or another player taking the item gives no payout.
Adds MAIL, INSURANCE and VOTES to PLAY's left column. Team-created polls allow one final vote per player and reveal results after voting.
Sound System 2.0 adds temporary hearing dullness and tinnitus from firing without ear protection. Suppressed shots cause little hearing damage; indoor shots cause more.
Adds a headset slot and Foam Ear Plugs, Shooting Muffs, Active Headset and Tactical Headset, available in loot and from Gunner. Plugs and muffs protect hearing while dulling sound; Active and Tactical headsets fully protect hearing and amplify distant quiet sounds.
Adds pocket-based chest rigs requiring each item to fit one pocket: Canvas Webbing, Courier Rig, Scrap Vest, Hunter's Vest, Rifleman Rig, Recon Rig and Assault Carrier. Existing vests gain pockets and slimmer models.
Vests, helmets and headsets appear on characters, including during raids. Adds Combat, Combat with Lamp, Motorcycle and Miner helmet models; golden versions of every firearm as extremely rare container finds; and the GOLDEN ARSENAL collection.
Adds new crowbar and kitchen-knife models and new Stillwater cars.
Adds the free Veteran Pouch 3x2, earned through Rook's THE LONG WATCH task.
Balance & rules
Insurance returns take about 100 minutes on Stillwater and 160 on The Hollow, or 38 and 60 minutes with INSURANCE PLUS. Players start with 2 policy slots and can reach 5 through trader levels. Melee, secure containers and Robux-purchased items cannot be insured; golden weapons can.
Keys and keycards wear out: cheap ones open 2–3 doors, while strong ones open only one.
Shop changes
Redesigns the store with no loot boxes or random paid items. Adds Secure Case 3x4 with 12 death-safe cells, Stash Extension with 10 extra rows, VIP with 10% higher trader payouts, INSURANCE PLUS with cheaper policies, faster returns and one free policy daily, Rush Construction, cash packs and kits. Every purchase grants a Supporter badge.
Features & improvements
The Stillwater map shows player and squad positions; trader sale pages show item models; hide-armor/backpack settings also cover vests and helmets; inventory grids gain clean pixel lines; early-raid tips explain maps, rotating items and multiple containers at one location.
Fixes
Fixes floating scopes, lights and lasers on older weapons and uneven stash and loot-window grid lines.
Update0.6.1-beta
HUSH 0.6.1-beta: HOTFIX
Raises The Hollow's infected population, clarifies generator coverage and opens the blocked route to Sinkhole Switchback.
Camera obstruction and dark rooms remain under investigation; showing player and squad positions on the paper map is planned.
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Balance & rules
The Hollow solo infected counts rise to about 400 on Normal, 480 on Hard and 560 on Nightmare, previously 170, 200 and 230. Squads still encounter more infected than solo players; Stillwater counts remain unchanged.
Features & improvements
Generators identify the areas they illuminate. Each powers only its own section, leaving other sections dark.
Fixes
Opens the rubble ramp previously ending at a wall on the route to the Sinkhole Switchback exit.
Other changes
Investigating rocks and shelves obscuring the camera and rooms staying dark with a generator active; plans to show player and squad positions on the paper map.
Update0.6.0-beta
HUSH 0.6.0-beta: THE HOLLOW
Introduces The Hollow, a four-level quarry and research-mine map with power systems, new infected, two bosses and seven exits.
The Hollow is locked at announcement time and opens to everyone today, October 7.
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New content
Adds map 2, The Hollow: an old quarry above a research mine, larger than Stillwater, with Quarry, Level 1, Level 2 and Deep Wing connected by stairs, ramps and lifts. Supports Normal, Hard and Nightmare.
Underground flashlights start on, loot improves with depth and a sleeping horde occupies the cold store. Adds tapes, documents and story items.
Three generators require fuel cans, run loudly for 90 seconds and remain active until the raid ends. Power enables lamps, gates and lifts; unpowered gates can be cranked open loudly in 8 seconds.
Swipe keycards at readers; vents require removing large backpacks. Adds five keys/cards: Staff Badge, Lab, Security, Containment and Magazine Key.
Adds seven exits: helipad flare, skip cage, vent ladder, escape tunnel, Rook's raft, reefer truck and sinkhole. The paper map has a tab per level; the clock displays the current level and area.
Adds Hollow-only infected: Watchman sees within his shoulder lamp and loses vision when it is shot; Sleeper groups awaken in noise-triggered chains; Mimic replays loud noises as bait; Fogger creates fog where coughing makes noise; Shade sees in darkness but freezes in light. Ringer and Riot do not appear there; encountered new infected enter the Bestiary.
Adds The Mayor and The Chief bosses on Hard and Nightmare. Their story items appear in their rooms on Normal; Sergeant Hale and The Surgeon remain as before.
Features & improvements
Widens the flashlight beam to 64 degrees, tilts it slightly upward and prevents light attachments narrowing it. Underground tall walls fully fade, windowless rooms cannot be peeked into and faint moonlight keeps tunnels readable.
Fixes
Fixes the menu taxi blinking and ensures the bag restores movement. Fixes aim assist targeting corpses or prone infected, corpses intercepting shots, and controller movement while the bag, map or settings are open.
Update0.5.1-beta
HUSH 0.5.1-beta HOTFIX
Fixes close-range shooting and collision, guarantees loot behind keys, improves throwing and increases Hard and Nightmare rewards.
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Fixes
Fixes bullets passing through nearby infected, missing close-range headshots, running through infected on PC and controller, infected crossing the cemetery fence, blocked cemetery vaulting and Sergeant Hale rarely shooting.
Fixes empty key-room containers, misleading Empty labels on looted containers and throw arcs showing through walls.
Balance & rules
Brute, Riot and bosses block movement like walls. Containers behind keys are never empty; their weapon crates always contain a gun, ammunition or an attachment.
Improves dusk/night rare-find rates on Hard and Nightmare with x1.08 / x1.15 multipliers. Surgeon has a 35% valuable-drop chance on Hard; Nightmare rewards include a Trauma Pack and two 60% valuable-drop rolls.
Sergeant Hale also drops the Military Keycard and 7.62 AP, with 50% chances for an attachment and a valuable. His shotgun range increases from 26 to 34 studs.
Armed infected can hit exposed heads over low cover, though partial cover still reduces hits. Hale and his soldiers no longer shoot one another.
Features & improvements
Looted containers display Searched. Item tooltips show sale value and trader. Throw arcs stop at walls, mark landing positions with a ring and no longer stop on squadmates.
Update0.5.0-beta
HUSH 0.5.0-beta CHANGELOG
Reworks infected collision, equipment handling, weapons and difficulty rewards, with expanded controller support and numerous fixes.
The Hollow is listed as coming soon in the map picker.
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Balance & rules
Infected block movement, with large infected acting like walls. Motorcycle Helmets block bites with a 30% chance and Combat Helmets with a 50% chance.
The keycard holder extracts the whole squad through the gate; keys must be outside the secure case. R-15 is semi-automatic only, MK5 accepts the 40-round Extended Pistol Mag, and sprint reloads take 1.5 times longer.
Broken bones produce quieter, slower steps; infection heartbeat plays only during the final 1:30. Armed-infected shots can hit intervening infected.
Raid durations become 20 minutes on Normal, 23 on Hard and 25 on Nightmare. Hazard pay is 20% of found-loot value on Hard and 40% on Nightmare; loot multipliers are x1.26 and x1.47, with larger dusk/night ammunition stacks on both modes.
Boss health increases by 30% on Hard and 50% on Nightmare. Surgeon always spawns on both modes, attacks farther and faster, and screams at half health. Nightmare infected hear 9% farther.
Hard and Nightmare make pushing through infected harder, slow movement during melee swings and prevent repeatedly stun-locking the same infected. Glass-cut chances are 50% Normal, 80% Hard and 100% Nightmare; overall ranking weights loot value x1.5 on Hard and x2 on Nightmare.
Features & improvements
Use medicines, pills and cola directly from loot; aiming or shooting cancels healing or drinking. Tapping reload again cancels reloading without losing anything.
Sells 5.56 and 7.62 ammunition in 30-round packs, shows caliber on every weapon tile and region on squad signs, and adds contextual SHOVE, STOMP, FINISH and THROW hints.
The tutorial teaches throwing, shoving and finishers; players who skipped it can complete it once for $750. Adds a Close calls combat tip, first-map guidance for pings and waypoints, confirmation before mixing found-in-raid and purchased stacks, a Close search when hit setting and a planned-downtime banner.
The Bestiary explains infectious scratches. Rook sells battery and fuel from level 1, car trunks contain more batteries, higher trader levels restock faster, and traders buy only from the stash.
Exit the hideout through the cellar door, vault the cemetery fence, and see fence-height guidance. Clear glass precedes Climb through; nearby tree crowns fade while trunks remain visible; extreme avatar sizes normalize.
Locked safes identify required keys. Removed attachments go to pockets when the stash is full, long-mag removal explains ammunition placement, expedition choices and privacy settings persist, recipes show actual result images, and STORE and SETTINGS move to the right of the reordered menu.
PLAY cards show actual difficulty statistics. Controller flashlight uses LB + D-Pad Up; the ping wheel supports direction then up/down line selection; inventory sticks snap between items with hold-to-accelerate, RB/LB switch containers and RT/LT switch sides. Selected tiles show caliber tooltips; tablets get a clearer fire ring, early-raid tips and larger Settings sliders.
New content
Rook buys the Mayor's Safe Key after TOWN HALL. Adds stash repairs requiring a workbench and dialogue from Crane, Doc and Rook about Thursdays.
Restores classic weapon models except AVK-62; renames guns to P17, MK5, M87, R-15 and AVK-62. Adds infected voices and police and looter outfits; Sergeant Hale is larger and Ringer carries a pager.
Fixes
Fixes movement getting stuck after inventory or map use, shotgun reload loops between ammunition types, reloading from the secure case, silent player gunshots, missed hits after fast turns and excessive backward-moving melee reach.
Fixes armed infected shooting through walls and tents, flashlight detection through glass, giant avatars climbing barricades and cars, distant shots missing extreme-size avatars and unlootable looter bodies behind sandbags.
Fixes lost crafting results with a full stash, missing COLLECT buttons, invalid workbench entries, Blueprint Race displaying Nobody yet, supply drops appearing as trucks and default Roblox footsteps.
Fixes reversed axe orientation, doubled long magazines, floating or clipping MK5 and AVK-62 attachments, AVK-62 stock/4x-scope overlap, displaced waypoints and dragged items, floating lobby avatars, window-blocking trampolines and wardrobes, and Canvas High-Tops appearing under STORY instead of GEAR.
Update
HUSH TEST RUN CHANGELOG
Introduces collectible VHS tapes, boots and leg armor, private raids, custom controls and inventory tools, alongside a 1987 setting revision and combat fixes.
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New content
Adds 12 collectible VHS home videos and a buildable hideout TV + VCR. Collect all 12 for $15,000 and the REWIND title; Rook buys duplicate tapes.
Adds boots and leg-armor slots: boots soften footsteps and leg armor reduces bite damage. Helmet lamps follow the player's view.
Adds private squad-only raids, low wooden fence vaulting, map waypoints with distance, and a Shout command that lures infected.
Infected eyes glow red in darkness; infected players hear zombies more clearly and farther away. Adds infection tutorial guidance and Story Hunter graffiti at the school.
Moves the setting to 1987 with Pager, Portable Computer and Gold Coins. Renames the story company to Tacet Pharmaceuticals, Pipe Bomb to Demo Charge, Morphine Syrette to Trauma Pack, Antiviral Injector to Antiviral Capsules, and Bourbon to Vintage Baseball Card; replaces the liquor store with Video Rental and updates wardrobe models.
Features & improvements
Adds PC keybind customization in Settings > Controls, drag-ammo-to-load support including the stash, tablet stash loading, MOVE ALL TO STASH after raids and in the stash, trader filters and purchase quantities.
Reserves kill drops for the killer's squad, displays squad members' equipped gear in the lobby, adds a noise meter and points the exit compass toward the nearest exit.
Players and infected can wade through the river; board the smuggler boat from its dock. Flashlights default on at night, dusk is brighter and street lights work. Hideout upgrades take longer.
Double-click equips and Ctrl+click moves items. Pings last longer, exit pings persist, and pings and waypoints are squad-only. Changing backpacks or vests transfers contents; weapons remember fire mode.
Shows attachments on weapon sale tiles, improves axe swings and pistol poses, explains red landmark names in the map legend, adds a swinging hospital surgery-room double door and enlarges tablet buttons.
Balance & rules
Suppressors wear out and can be repaired at the workbench. Caffeine Cola extends sprinting for 3 minutes.
Squads default to Public through FIND SQUAD. Hard unlocks after the first raid, has a 4:30 infection timer and fewer armored infected; further hits while infected shorten the timer, now shown with a clearer warning.
Normal offers quieter sneaking, more ammunition and longer sprinting; armed infected have green skin and are less durable on Normal. Military base and church loot improve, dusk and night offer better loot, and keys become rarer.
Supply drops land only in open areas. Infected can hit legs, which vests do not protect.
Fixes
Fixes being thrown off the map at water or borders, getting stuck in the river, bypassing the military-exit fence, unlootable helicopter crates, looting through bathroom walls, revival continuing after death, spectators unable to see infected and movement delays after looting.
Fixes controller map access, unreachable stash slots and closing item inspection; infected losing targets behind trees, crowds of over 30 in the pharmacy, unhittable infected inside shelves, circling and building/wall crowding; runner hit detection and missed axe hits.
Fixes flashlight and laser aim while sneaking, laser cursor tracking while running, reloading after switching to melee, THE SHRIEK counting screamers after their scream, and getting trapped under landing supply drops.
Fixes Highway Roadblock night brightness, loose car panels, passable open car doors, gun-store counter climbing, open fence corners, clipped Bestiary text, tilted M1911 attachment icons, upright dropped weapons, missing armed-infected Bestiary entries, hideout button spam, missing broken glass, repeated smuggler payment prompts and double door creaks on high ping.
Update
HUSH TEST RUN CHANGELOG
Adds regional matchmaking, squad browsing, factions, collections and hideout tools, with easier Normal raids and extensive fixes.
The voice-only lobby is coming soon.
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New content
Adds regional matchmaking with up to 12 players sharing a raid, short matchmaking waits for new players, Private/Friends/Public squad browsing and squad age-group indicators.
Adds Doc, Gunner and Rook factions with a weekly contest, an all-time leaderboard, a tab with 28 badges and 3D Collection previews of encountered infected.
Adds traders and a task terminal in the hideout, story-tape replay through stash Inspect, a first-raid guide and a new room in Stillwater General.
Features & improvements
Hold Use key before opening locked doors; climb through broken windows after clearing the glass. Adds controller and touch aim assist in Settings.
Redesigns hideout stations with item icons and recipes and the trader screen; shows matchmaking countdown and search status above the squad.
Explains time of day instead of displaying percentages, improves lobby performance and anti-cheat, and makes doors and items respond immediately on high ping.
Balance & rules
Normal has fewer infected and runners, no armored infected near spawn, no infection from scratches, less infection from bites, and armed infected with reduced vision and accuracy.
Supply drops become random events; helipad flares no longer attract the whole map; pipe bombs are much louder; knives use far less stamina; friendly fire is disabled.
Fixes
Fixes separated squad spawns; infected passing through fences, getting stuck in water or the hospital, shooting through walls, hiding inside buildings or under trees, and overcrowding houses; improves crawler hit detection.
Fixes getting stuck on open doors, unresponsive door prompts, mouse-only open/kick selection, controller loadout and inventory selection, and controller movement after using the map or looting.
Fixes floating shelf loot, trampoline flicker, empty free kits and the Profile still in use kick.